yang ni mmorpg check kat ni site
http://www.cabalsea.com/ni sedikit explanition since sia malan copy paste dr wikipedia ^^
Overview
Cabal Online is an action MMORPG game, pronouced as kah-ball (From the Korean pronunciation), set in a 3rd person view perspective. Like most modern MMORPG games, it includes a skill and class system, PvP system, and a guild system. It also utilizes a combo system within its gameplay that allows players to have more powerful attacks based on timing. The primary aspect of leveling in the game is through quests. Quests can progress the storyline, or be a "side" quest. Generally, quests involve players travelling to a location and killing monsters, either a certain quantity, or in order to obtain certain item drops, or by completing dungeon quests.
The game takes place in a mythical world known as Nevareth, which has been decimated by an evil entity known as CABAL. Survivors of the devastation were scattered across the now-barren landscape. In this world, seven "masters" rose up, each wielding the ancient abilities of the "Force Power". These masters taught the people, and the world was rebuilt. One year later, the CABAL is plotting a return to power by breeding a child to be the new king of the people. The players of the game take up the role of heroes who battle the CABAL uprising and conspiracy.
The skill system allows players to deduct or remove skills completely by paying in-game currency. At every decadic level (i.e. at every 10 level interval), there is a promotion quest to earn one of either of these special skills: Astral Weapon, Battle Aura, Battle Mode, Combo Start or an upgrade in either of these 5 skills. The PvP system has a limit of 3 minutes in which you must kill the player in order to receive 1 Honor Point (that can be used for buying higher stacks of items/potions in 1 inventory slot) and the player is automatically sent to the nearest town with no death penalties.
Character Classes
There are six character classes in Cabal Online known as the Authentic Six.[3]
Warrior
"Warriors" are those who have inherited the very first form of "force". They practice physical strength by using force rather than manipulating it, thus being a warrior requires being more physically superior than those of the other forms of force. As they prioritize physical power over technique and speed, their fights are often more thrilling and dynamic. On the contrary, their understanding of force manipulation is quite limited, and thus their intelligence is given less priority in their training. However, experienced warriors are said to be able to awaken their latent abilities by using force to become berserker warriors and summon Astral Weapons by experiencing a spiritual awakening in force.
Their starting area is Bloody Ice. Warriors have high attack and high defense. Their high HP and high defense combine with their high damage and hard hitting skills make them hard to kill in both PvP and PvE. Most of their skills are slower to cast than other classes, but their damage is greater. Warriors are great for beginners. Their main weapon is a 2-handed great sword or a 2-handed Daikatana. Their Summoned Astral Weapon is a Scythe.
Blader
Their practice is focused on maximizing physical abilities by using force, and they prioritize dazzling technique and speed over destructive power. In the beginning, they used various kinds of weapons, but they quickly realized that the best partners for their skills were dual swords, and settled with them. Since then, they use single or double bladed dual swords as their primary weapons, and wear light armor such as "Martial Suit Set" from the Huan continent for speed. Just like the warriors, bladers have very limited understanding of force, and so mainly practice physical strength and agility more than studying the knowledge of force, which requires intelligence. Experienced bladers are said to be able to create multiple doppelgangers by maximizing their agility, and to bring instant death to their enemies by summoning deadly Astral Weapons which are the results of their spiritual awakening in force.
Their starting area is Desert Scream. Bladers have high attack and defense rate, but lack of defense ruins a Blader's chance in PvP. This lead to the creation of the Heavy Blader, a Blader wearing Warrior armors. Their skills are rather fast and some do AOE. Bladers are good for beginners. They mainly wield either dual blades or dual katanas for their weapons. Their Summoned Astral Weapon are claws.
Wizard
Wizards are magic users who manipulate Force to compensate their physical weakness. In the early years of Nevareth, they used a type of Force controller called "Force Stick" that was inherited from the Honorable Age, but as Core Technology was retrieved and developed, they started using Orbs. Orbs are one-handed, which means that Wizards can be equipped with an Orb in both hands to double their power. It also leads them to be able to cast multiple magic spells at the same time (although this is only possible during Double-Caster Mode.) Wizards invest a lot of effort in intelligence in order to efficiently control Force. At the same time, they do not possess much physical strength or agility. Thus they prefer to wear light armor such as Martial Suit Set. According to an unconfirmed theory, they avoid metallic armor because it prevents them from close contact with outer forces. Well-experienced wizards are said to be able to simultaneously use multiple magic spells with ease, and inflict enormous damage just by using a simple spell.
Their starting area is Desert Scream. Most of the Wizard's skills have AOE. A Wizard's defense is very low, but their AOE skills have stun and knockdown effects, which nearly makes them unhittable in PvE. PvP-wise, Wizards are still very powerful. Their stun-knockdown attacks combine with their Fade Step-Dash-Blink skills makes them hard to kill. Their Summoned Astral Weapon is an Orb that lets them attack two targets.
Force Archer
Among the three independent combat skills, "Force Archers" originated on top of the Wizard group. They realized the potential of long-range magic spells, and studied how to intensify the potency of magic spells. It is common knowledge among force handlers that the relation between range and space is in inverse proportion to the one between space and power. The founders of the Force Archer skills were greatly intrigued by distance and speed rather than space and power. They established the intensive long-range force attack skills for Force Archers, and created "Crystals", an advanced version of a Wizard's "Orb", which specializes in controlling force more than intensifying it. This great invention which has resulted in creating another invention, "Astral Bow" which minimizes the risk of power decrease when using long-range force and improves force control and attack speed at the same time. Later, it served as a momentum for "Astral Weapons", the embodiment of force. Controlling Crystals requires a minimum of physical strength and agility. Force Archers do not move around much compared to other classes due to their unique battle style, and they wear armor such as "Battle Suit Set" from the Pastur continent, which possesses better defense than light clothing armor. Experienced Force Archers can perform quick long-range force attacks and if they achieve a master level in force control they can deliver a fatal blow to an enemy from a far distance with one shot.
Their starting area is Green Despair. Force Archers have the longest range in of all the classes, as well as the fastest casting time. Their defense and defense rate are average. They have a small array of support skills and healing powers. They are powerful in PvP because of their long range and high damage they are able to deal. Their main weapon are two crystals. Their Summoned Astral Weapon are a pair of dual guns.
Force Blader
At the beginning, Force Bladers were using a sword in one hand and a Force controller in the other hand. Unlike defensive Force Shielders, Force Bladers prioritize agility for precise attacks. With the same reason, they cannot wear armor heavier than Battlesuit Set such as Armorsuit Set. Also for the Force controller, they preferred to use "Orb" which focuses on destructive power more than Force control. The research in Force Bladers obtained a fruitful result in establishing Agility Force Bladers, but it was not that satisfactory. Agility Force Blader's sword skills were not as strong as Bladers' skills, and their magic skills were not as powerful as Wizards' or Force Archers' skills. They were also unable to perform support magic spells unlike Force Shielders. They must find another way to improve their power. After long research, they realized that using sword and magic spells at the same time would compensate for the weakness. Then they created unique battle skills as known as "Magic Sword Skills". This is how Force Bladers, the Magic Swordsmen have been established. Since Force Bladers must be equally skillful in fencing and magic, they try to keep balance their practice in physical strength and intelligence. Although there are not yet many Magic Sword Skills introduced, still Force Bladers can use joint sword and magic skills. Well-experienced Force Bladers are told to be able to combine every possible magic spell with their sword skills, and inflict more damage by mastering combining magic and sword skills.
Their starting area is Green Despair. Force Bladers are the hardest to level in the game because they must constantly skill train both Magic and Sword skills to be effective.They can be very powerful in the end. Because they can use both range and melée attacks, melée classes like the warrior and the blader do not always fair well with them in PvP. They also have extremely powerful debuff skills, which if used correctly can give a force blader a good advantage over the enemy. Force Bladers have powerful hard hitting skills. Like the Heavy Blader, there are also Heavy Force Bladers. Force Bladers are not recommended for beginners. They can choose between blade/crystal, katana/orb, katana/crystal, blade/orb as their weapons of choice. Their Summoned Astral Weapon is an Arm Cannon.
Force Shielder
The creation of the Astral Shield opened a new chapter in the history of Nevarethian armor. The Astral Shield has such high defense strength that it can serve offensive purposes as well. Some Warriors and Bladers, who desperately needed a new way to fight and defend have become Force Shielders. They wanted higher defense as well as establishing their own unique battle style. Thus, they started using the heaviest armor such as Warrior's Armor Suit while carrying the Astral Shield. Force Shielders specialize in short-range force control, which means that they are incapable of doing long-range attacks except through magic. However, they make up for this weakness by developing supporting magic spells which increase their attack strength by manipulating outer forces near their bodies. It's these methods which match those of the Wizard's strongest asset. This revolutionary invention has become a turning point in the Nevarethian battle style. Force Shielders must invest a lot of their effort in physical strength in order to be equipped with Armor Suit, the strongest yet heaviest armor, as well as an understanding of force in order to skillfully control force. They also need to consider dexterity for decent hit rate since they can only use one-handed swords. Experienced Force Shielders know various ways of manipulating Astral Shields, and can perfect their defense if they master in short-range force control.
Their starting area is Bloody Ice. A Hybrid class, they have high defense and can do high damage. They have very powerful AOE skills. Magic Force Shielders are said to be better in PvP because of its range. They can choose between blade/crystal for PvE or katana/orb for PvP. Their Summoned Astral Weapon is a bigger shield that can be thrown like a boomerang.
Special Skills
Skills are unlocked at certain points during your character's growth, but only by completing certain quests. With a few exceptions (Astral Board License, Nation Alignment), the skill is unlocked after you complete the Class Rank promotion quest.
Up to level 60, you gain a new skill every 10 levels.
Combo Mode
Combo Mode is unlocked at level 10, after the promotion quest, and from this point on, you are able to charge your SP (Spirit Point) bar. You can only charge 1 bar between levels 10 and 19. For each successful promotion beyond this point, you will be able to charge another bar, up to a maximum of 5 SP bars. The SP bar is charged as your player performs actions, such as using skills. Combo mode takes a small portion of your SP bar to activate. Once activated, a meter appears on the screen. The player must hit a skill as the bar of the meter reaches the line between the second and third portion of the meter. There is a tolerance on this point. Hitting it correctly, or near correctly, will result in a "Excellent" message appearing on the screen, and a damage boost to your skill. Hitting a skill further away from the target point will result in "Good" or "Bad", depending on how far away you were; the damage of the skill is correspondingly affected. Hitting a skill whilst the bar is nowhere near the target point will result in "Miss", and the combo mode will end.
At the current moment in time, non-offensive skills, such as buffs, cannot be used in combo mode. However, Dash and Fade-Step can be incorporated into a combo.
Assuming the player has hit the target point with "Good" or higher, the process can be repeated again. Again, the player must try to hit the target point. Cast times in combo mode are reduced, so the player is able to perform a great deal more skills than in normal play. However, the cool-down for the skills still remains. The timing window becomes narrower, and therefore harder to hit, as you progress further into the combo. In order to continue a combo across several enemies, you must select another enemy AS your character is performing the skill that will kill the current enemy. Failure to do so will cause the combo mode to end when the current enemy dies.
Players who get beyond a 15 combo are announced to the server in a "shout" style message.
Combo mode cannot be used in all Battle Modes. You need to be Class Rank 10 (Level 90 or higher) in order to use Combo mode in Aura mode, and Class Rank 12 (Level 110 or higher) in order to use Combo mode in Battle Mode 1. You are not allowed to use Combo mode in Battle Mode 2.
Battle Aura & Astral Board License
Battle Aura is attained at level 20 after performing the promotion quest. You may choose from between water, ice, fire, thunder, earth, or wind. There is no difference in stats gain for different elements, only the appearance will be different. Battle Aura takes one SP bar to activate, and cannot be cancelled until the duration of the mode ends.
The Board License is available after performing a separate quest, and allows you to equip and use an Astral Board. Astral Boards can be obtained via rare drop from certain high-level monsters, or by buying in the CABAL Online Cash Shop. You need to have completed the Board License quest in order to use the Astral Board item dropped by monsters. If you purchase the board from the Cash Shop, you do not need to have the license to use it.
Battle Mode 1
Battle Mode 1 is gained at level 30 after finishing the promotion quest. Unlike Battle Aura, Battle Mode 1s are different for each class.
* Berserker: This battle mode is for Warriors. You gain an increase in stats.
* Illusionist: This battle mode is for Bladers. You gain an increase in stats (lower than other classes) but will also gain an increased in critical damage and critical rates.
* Chain Caster: This battle mode is for Wizards. You gain an increase in stats, magic power, and your MP consumption per spell will increase.
* Multi Shooter: This battle mode is for Force Archers. You gain an increase in stats and have the ability to target two targets at once with a skill. Note that you will use two different skills, not one.
* Counter Attack: This battle mode is for Force Shielders. You gain an increase in stats. You can also reflect damage of "normal attacks". You will not reflect damage from people using skills.
* Force Enchanter: This battle mode is for Force Bladers. You gain a lot of stats. During this form, you cannot use any offensive magic (you can still use debuffs), but offensive magic skills basically becomes buffs. The higher level magic attacks, the stronger the buff. (e.g. Cannons will give more than a Lance.) Water gives you more HP, more MP, higher regeneration; earth gives you an increased in defence; wind gives you an increased in hit rate and defence rate; magic, fire, ice, and lighting gives you an increase in attack, but will not stack with each other, lighting grants the best attack.
The cost for this mode is the same as Battle Aura - 1 SP bar; and like Battle Aura, the mode cannot be cancelled once activated.
Aura, Battle Mode 1 & Guild
At level 40, after completing the promotion quest, you are allowed to use Aura and Battle Mode 1 together (you will use up 2 SP bars on activation). You are also allowed to create a guild at the cost of 10 million alz.
Battle Mode 2 & Astral Board Chain Skill
Battle Mode 2 is gained at level 50 after completing the promotion quest. Unlike, Battle Mode 1 and Aura, each class summons an Astral Weapon and gains a specific skill that can only be used during Battle Mode 2. Some skills cannot be used during Battle Mode 2.
* Lancer : This battle mode is for Warriors. Your Warrior gains an increase in stats and summons a Astral Lance (although it is a scythe). This Battle Mode's special skill is called "Lance Drive", where you will throw your Astral Lance at the enemy.
* Double Caster : This battle mode is for Wizards. Your Wizard gains an increase in stats and your equipped Orbs transform into Astral Orbs during the duration of the mode. You are allowed to target two enemies at a time, and you are able to overlap the casting of two spells. Basically the same thing as Multi Shooter for Force Archers. This Battle Mode's special skill is called "Elemental Festival", where you will jump in the air and cast a spell from each element down to the ground. This skill is a very big AOE skill.
* Grappler : This battle mode is for Bladers. Your blader gains an increase in stats and swaps out your dual blades/katanas for a pair of Astral Claws. Most of the Blader's skills cannot be used during this mode. You will attack extremely fast with your normal attack. This Battle Mode's special skill is called "Crushing Blow", in which the Blader jumps into the air and falls to the enemy that does a lot of damage to a single target.
* Shield Master: This battle mode is for Force Shielders. You gain an increase in stats and gets rid of your weapon to summon an Astral Blade Shield. Your normal attacks have a slight AOE effect and will be thrown like a boomerang. This Battle Mode's special skill is called "Shield Storm" where you put your Shield into the air and cast lighting in a 360 degree around you, damaging any monster in the area.
* Twin Gunner : This battle mode is for Force Archers. You gain an increase in stats and summons dual handguns. Your normal attack will attack really fast and you are able to attack two targets or one with the handguns. This Battle Mode's special skill is called "Fatal Shot", in which you pull your two handguns together to do a lot of damage to a single target.
* Blade Shooter : This battle mode is for Force Bladers. You gain an increase in stats and will summon an Arm Cannon. Basically, you cannot use offensive magic until you charge the Arm Cannon with your sword skills. There are four stages, and you can charge the Cannon up to 3 times, each time gaining an elemental orb. To activate the cannon, just use an offensive magic attack (the color of the beam will be dependent on element of the magic attack ) The more charged up the cannon, the more damage the beam will do. It will also have a knockback effect, but no AOE effect. This Battle Mode's special skill is called "Prismatic Blade Cannon" or "Freezematic Blade" (depending on the version being played), in which a circle of swords jump upwards and downwards in a large AOE effect. This Battle Mode 2 lets you use most of your skills.
The cost of activating this mode, like Battle Aura, and Battle Mode 1, is 1 SP bar. Just like the other modes, you cannot cancel the mode once it is activated.
You also gain the ability to chain attacks on your Astral Board. At level 50, you can only do one Astral Board attack per combo mode. One attack is added to the chain per 10 levels until level 80. If you successfully attack four times on the board using the board chain attacks, you are allowed to repeat the process, and continue the combo.
Aura & Battle Mode 2
You do not gain any new skills at level 60, but you are allowed to use Battle Aura and Battle Mode 2 at the same time after completing the promotion quest at level 60. Just like with using Battle Aura and Battle Mode 1, you will use 2 SP bars to activate this mode.
Astral Bike & Buff Duration Increase
You do not gain any new skills at level 70. At level 80, you are able to summon an Astral Bike, that functions like an Astral Board. Like the Astral Board, it is available as a rare drop from high-level (L80+) monsters, but unlike the Astral Board, you cannot buy it from the CABAL Online Cash Shop. As a result, Astral Bike cards (which are used to activate the Astral Bike ability) are sold by players for a large amount of Alz. At level 80, your buff durations will also increase by 100%.
Storage Expansion
You do not gain any new skills at level 90. At level 100, your storage is expanded by one page.
Player Versus Player ( PvP )
To start a PvP, click a targeted character that you wish to PvP, and click "Request PvP" on the character menu that will be appeared upon targeting. You can bet Alz and Honor Points on PvP, and the PvP initiator can set the amount. You can also start PvP without betting by pressing the Cancel button. Upon your request for a PvP, the targeted character will receive a message asking for his agreement. If the character accepts the PvP request, he will be informed of the amount of Alz and Honor Points that are bet on the PvP. The opponent can decline the PvP either manually or automatically. Once both characters have agreed upon a PvP, they will receive the starting message and will be given 3 minutes to finish the battle. You are not allowed to use potions in PvP. If you win in PvP, you will be informed of the PvP result and the winning prize. If you lose in PvP, you will be informed of your death, and you will be revived from the closest warp gate with no death penalties.
Player Kill ( PK )
To start a PK, click a target character, and use the Shift key and a skill button to initiate attacks. You will receive a message informing that a PK has started. If there is no interaction between the two characters for a set duration after a PK is started, the PK will be automatically ended. You are allowed to use potions while PKing. If you PK on a channel where PKing is not allowed (the channel name is displayed in white), then PKing will give you severe penalties.[4]. If you PK on a channel where PKing is allowed (the channel name is displayed in green), you are not penalised. The dedicated War Channel, and the Daily War Channel are always "PK-allowed" channels.
* If you attempt another PK while in PK Penalty status, you will lose 1,000 Honor Points.
* If you kill a character while in PK Penalty status, you will lose 10,000 Honor Points on the top of the 1,000 points that you have lost by attempting a PK.
* If you continue attempting PK while in PK Penalty status, the severity and duration of penalty will be increased.
* Your 1st killing: Cannot use shops for 10 minutes. There is no Honor Point penalty. Your name turns Orange.
* Your 2nd killing on top of 1st: Cannot converse with NPCs for 30 minutes. Therefore, it is impossible to use shops, storage, and instructions or proceed with quests. Your name turns Red.
* Your 3rd killing on top of 1st & 2nd: Cannot converse with NPCs for 60 minutes, and other characters can PK you without receiving any penalties. Your name remains Red.
* Your 4th consecutive PK: Cannot converse with NPCs for 100 minutes, and have a chance of dropping equipment upon death. Your name turns Black.
* Your 5th consecutive PK: Will be confined within a labyrinthine prison for 150 minutes. Your name turns Red.
Weapons & Armor
Weapons and armor have no class specific weapon or level requirements, regardless of what is displayed on the item's information screen. There are only stat requirements. For example, a Wizard can equip a 2-handed Great Sword if they meet the stat requirements for the weapon, or wear a Battle Suit armor if they meet the stat requirements for that armor. The only exception are some rare weapons and armor.